Nice hash
Author: s | 2025-04-23
NiceHash - is a cryptocurrency miner that runs on a large list of algorithms. The Nice Hash service is different from conventional cryptocurrency pools. The Nice Hash service
Cant download nice hash, why? - YouTube
It’s no secret that we have a soft spot for potatoes in just about every form. From cheesy bacon ranch potatoes to twice baked potatoes, and of course loaded baked potato soup, we’ve pretty much had it all. Sometimes, however, it’s nice to go back to the basics. There’s just nothing quite like lightly toasted hash browns in the morning (or any time of day, let’s be honest).Perfectly crispy hash browns make us go weak in the knees and have us begging for more. Below, we’ve got the best method for ensuring your hash browns come out perfectly each time…it’s all in the prep work, baby! From rinsing to wringing to pre-cooking, this tried-and-true technique delivers and we know you’ll love the finished result as much as we do! What are you waiting for? These hash browns are seriously the stuff dreams are made of. Just add a few scrambled eggs and a couple slices of bacon, and you’ll have the breakfast of champions.
Investigating Nice-Hash: Legit or Scam? The Truth Revealed
Offline PS4 Remote PlayEver wanted to use your PS4 on your local network but couldn't because you didn't have an Internet connection available?Here's the solution!Before we get started, a little message for SonyHello Sony,If you ever happen to read this, don't you think it would be nice to have this feature built-in?Think about it like this for a second: you are going on holiday with your PS4 and your laptop because you have no other display available for it. Most laptops aren't shipped with an HDMI input port so you can't directly connect your PS4 to your laptop's screen. However, what you can do is connect your laptop and your PS4 with an ethernet cable and use Remote Play... until you realize that you need an Internet connection to start the software.Looking for updates is nice, but is there really a point in preventing players from using their console because they don't have an Internet connection available all the time?Incidentally, if you have any problem with me posting this, please don't hesitate to contact me.Supported versions of the Remote PlayYou can find older versions of the Remote Play on the Internet Archive: Wayback Machine!1.0.0.15181 - Hash : 694659629815D82CDCD62A95FA7712371.5.0.8251 - Hash : 53DF9F442EEC309D95BE88D28CC21E182.0.0.2211 - Hash : FCD0DD66996B399F6A1A9A254F7E85B32.6.0.2270 - Hash : 2E4C4CA5ECFD3138CB734ED603958A1A2.7.0.7270 - Hash : 9961E4475745881FAC537D58B1BCD5FB (seems to work without even logging to the Playstation Network)Any with the new PS4 Remote Play Auto-Patcher!Getting startedFor various reasons, I can't give you the patched executable. However, I can still tell you how to patch it yourself.[EVEN BETTER FULLY AUTOMATED PATCHER]You can just download and run the latest version of the PS4 Remote Play Auto-Patcher.Compared to the other patcher, this one doesn't need a list of patches, it will patch the assembly by itself, so it should, in theory, be compatible with any version of the RemotePlay.[FULLY AUTOMATED PATCHER]You can just download and run the latest version of the PS4 Remote Play Patcher.If the software can't find the Remote Play by itself it'll ask you to specify its location.Once that is done, the software will patch the Remote Play (with the latest patch available) and create a backup of your original Remote Play if you want.Don't forget that, to use the PS4 Remote Play, you still need a local network (connect your PS4 to your computer using an ethernet cable or a local Wi-Fi network hosted on your computer)![MANUAL PATCH]You will need to download BsPatchNICE HASH QUICK MINER. Should You Use It? What Are The
GetGasUsage = async hash => { const txRes = await axios.post( ALCHEMY_API_URL, { jsonrpc: "2.0", method: "eth_getTransactionReceipt", params: [`${hash}`], id: 0, } ); return txRes.data.result.gasUsed; }; const getUncle = async hash => { const uncleRes = await axios.post( ALCHEMY_API_URL, { jsonrpc: "2.0", method: "eth_getBlockByHash", params: [`${hash}`, false], id: 0, } ); return uncleRes.data.result; };};Nice! That should be all we need in terms of making requests to Ethereum. In the next section let’s calculate a miner reward using the data from the functions we just created.Now that we have functions to call all the necessary Alchemy methods, let’s construct the miner reward formula by calculating the sum of all transactions in a block, the sum of burned fees, and the nephew block rewards. Before we jump into it, let’s create a try-catch statement and define a few key variables.At the very bottom of the getBlockReward function, add the following:try { console.log("fetching block rewards...") const block = await getBlock(blockNum); const blockNumber = parseInt(block.number) const transactions = block.transactions; const baseFeePerGas = block.baseFeePerGas; const gasUsed = block.gasUsed; } catch (error) { console.log(error); }Above, we call our getBlock function and store the response in the block variable. From the response, we can extract the block number, transaction array, transaction base fee, and the sum of gas used within the entire block.First, let’s start with getting the sum of transaction fees for the given block. In order to do this, we can iterate over the transactions in the transaction array to get the gas price. We will also need the amount of gas units to calculate the total fee. To get the amount of gas used for each transaction, we can call our getGasUsage function and pass each transaction hash to the function. Finally, we can multiply the transaction gas usage by the gas price to get the total fee.Since we later want to sum these transaction fees, let’s also move them to an array.Ensure you’re still inside the try-catch. Then, create an empty minerTips array and set a sum variable to zero:let minerTips = [];let sumMinerTips = 0;Next, let’s use a for loop to iterate over the transactions in our block and calculate the total fee:for (const tx of transactions) { const txGasUseage = await getGasUsage(tx.hash); const totalFee = ethers.utils.formatEther( ethers.BigNumber.from(txGasUseage).mul(tx.gasPrice).toString() ); minerTips.push(Number(totalFee)); }Above, we use the transaction hash to return the gas usage for each transaction. Then we convert our gasUsage variable using bignumber so that we can multiply it by the gasPrice and format the result into an Ether value as it is currently in wei. Finally, we push the total fee value to an array which we can sum to get the total for all transaction fees in our block:if (transactions.length >. NiceHash - is a cryptocurrency miner that runs on a large list of algorithms. The Nice Hash service is different from conventional cryptocurrency pools. The Nice Hash serviceA nice utility for calculate hash (md5, sha1, etc) on macOS
Into hash via the obj import wizard.(results in a hash model version) 2. In exterior App also export an mdd file with motions. 3. Import the mdd file onto the new hash model created in step 1. HOWEVER....I can't get this to work. What's more puzzeling is that I can export an mdd from a Hash model in A:M. Bu… 11 replies 1.6k views Had a model I tried to unify normals on (in front view right click mouse and choose wizards, correct normals) and Hash dies on me. Anyone else have this? 1 follower 10 replies 1.6k views Thinking that it could be a nice thing if the project workspace in A:M was color coded, as to make a visible distinction between base parameters and animatable parameters. What do you think? 23 replies 3k views Hello- I am runnings AM 18.0 f SSE3 on Windows 7 with an Intel Q 965/963 graphics card. It is an HP computer (bought second hand). My Animation Master "Real Time Driver " is open GL. I tried "Open GL3" but the system said that failed. I can import images into the Project workspace but when I drag then into the model window to apply as a decal I get the attached error message? Has anyone else experienced this and is there a setting I can change to make it not crash? many thanks for any insights! Tom 3 replies 1.1k views For some reason I can't post in the thread where Walter originallyHey guys issue with nice hash, trying to mine w a 3090 but no
Even a tiny microcontroller, much less the gargantuan ATmega328. Wrapping this all up in an array of structs and providing a couple of helper functions makes quick work of the software side. The addition of a sync pulse to trigger an oscilloscope at the end of a row is a nice touch.Next up is the Geiger counter interface software post. When a radioactive decay event is detected, the code reads out the time in milliseconds and uses that as the source of randomness. To whiten the noise, the times are run through a simple hash function: the Jenkins hash (link). This hash function was new to us and seems pretty useful for quick-and-dirty microcontroller applications.The last post details pre-loading the matrix on startup and running a test sequence that blinks each LED to make sure they’re all working. Using a single random value to seed a software pseudo-random number generator ensures that it will (almost) never start off with the same display twice.Phswew! That’s a lot of well-documented writeup of a well-polished project! Hope it inspires you to dig out something cool from your junk drawer and build.Nice Hash CEO Speaks Out After $ 60m Cryptocurrency Hack
Otherwise, we simply print the block block reward and miner.Your entire getBlockReward.js file should appear as follows:JSXconst { default: axios } = require("axios");const { ethers } = require("ethers");require("dotenv").config();const ALCHEMY_API_URL = process.env.MAINNET_API_URL;const getBlockReward = async blockNum => { const getBlock = async num => { const blockNumHex = ethers.utils.hexlify(num); const blockRes = await axios.post(ALCHEMY_API_URL, { jsonrpc: "2.0", method: "eth_getBlockByNumber", params: [blockNumHex, true], id: 0, }); return blockRes.data.result; }; const getGasUsage = async hash => { const txRes = await axios.post(ALCHEMY_API_URL, { jsonrpc: "2.0", method: "eth_getTransactionReceipt", params: [`${hash}`], id: 0, }); return txRes.data.result.gasUsed; }; const getUncle = async hash => { const uncleRes = await axios.post(ALCHEMY_API_URL, { jsonrpc: "2.0", method: "eth_getBlockByHash", params: [`${hash}`, false], id: 0, }); return uncleRes.data.result; }; try { console.log("fetching block rewards..."); const block = await getBlock(blockNum); const blockNumber = parseInt(block.number); const transactions = block.transactions; const baseFeePerGas = block.baseFeePerGas; const gasUsed = block.gasUsed; let minerTips = []; let sumMinerTips = 0; for (const tx of transactions) { const txGasUseage = await getGasUsage(tx.hash); const totalFee = ethers.utils.formatEther( ethers.BigNumber.from(txGasUseage).mul(tx.gasPrice).toString() ); minerTips.push(Number(totalFee)); } if (transactions.length > 0) { sumMinerTips = minerTips.reduce( (prevTip, currentTip) => prevTip + currentTip ); } const burnedFee = ethers.utils.formatEther( ethers.BigNumber.from(gasUsed).mul(baseFeePerGas).toString() ); const baseBlockReward = 2; const nephewReward = baseBlockReward / 32; const uncleCount = block.uncles.length; const totalNephewReward = uncleCount * nephewReward; let uncleRewardsArr = []; for (const hash of block.uncles) { const uncle = await getUncle(hash); const uncleNum = parseInt(uncle.number); const uncleMiner = uncle.miner; const uncleReward = ((uncleNum + 8 - blockNumber) * baseBlockReward) / 8; uncleRewardsArr.push({ reward: `${uncleReward}ETH`, miner: uncleMiner, }); } const blockReward = baseBlockReward + (sumMinerTips - Number(burnedFee)); if (uncleCount > 0) { console.log("Block reward:", blockReward + totalNephewReward + "ETH"); console.log("miner:", block.miner); console.log("Uncle rewards:"); console.log(uncleRewardsArr); } else { console.log("Block reward:", blockReward + "ETH"); console.log("miner:", block.miner); } } catch (error) { console.log(error); }};Okay we’re almost there! At the bottom of your file call the getBlockReward function and pass any block number inside:JSXgetBlockReward(15349734);Finally, ensure you’re inside your root folder, then run the following command:Bashnode getBlockReward.jsIf successful, you should see these results in console:Bashfetching block rewards...Block reward: 2.066205744642072ETHminer: 0xea674fdde714fd979de3edf0f56aa9716b898ec8Uncle rewards:[ { reward: '1.75ETH', miner: '0x8b4de256180cfec54c436a470af50f9ee2813dbb' }]🥳 Woohoo! Nice work, you’ve calculated a block reward and completed the tutorial! 🥳If you enjoyed this tutorial on calculating a miner reward, give us a tweet @AlchemyPlatform! And don't forget to join our Discord server to meet other blockchain devs, builders, and entrepreneurs!" data-testid="RDMD">Have you ever wondered how much a miner earns for mining a block on Ethereum? Maybe you’re curious about what miners are earning or have a practical application (i.e. blockchain explorer, miner profit calculator, etc) for calculating a block reward. You could achieve this by checking Etherscan’s “block reward” field if you believe their calculations are accurate. Another alternative. NiceHash - is a cryptocurrency miner that runs on a large list of algorithms. The Nice Hash service is different from conventional cryptocurrency pools. The Nice Hash serviceComments
It’s no secret that we have a soft spot for potatoes in just about every form. From cheesy bacon ranch potatoes to twice baked potatoes, and of course loaded baked potato soup, we’ve pretty much had it all. Sometimes, however, it’s nice to go back to the basics. There’s just nothing quite like lightly toasted hash browns in the morning (or any time of day, let’s be honest).Perfectly crispy hash browns make us go weak in the knees and have us begging for more. Below, we’ve got the best method for ensuring your hash browns come out perfectly each time…it’s all in the prep work, baby! From rinsing to wringing to pre-cooking, this tried-and-true technique delivers and we know you’ll love the finished result as much as we do! What are you waiting for? These hash browns are seriously the stuff dreams are made of. Just add a few scrambled eggs and a couple slices of bacon, and you’ll have the breakfast of champions.
2025-04-03Offline PS4 Remote PlayEver wanted to use your PS4 on your local network but couldn't because you didn't have an Internet connection available?Here's the solution!Before we get started, a little message for SonyHello Sony,If you ever happen to read this, don't you think it would be nice to have this feature built-in?Think about it like this for a second: you are going on holiday with your PS4 and your laptop because you have no other display available for it. Most laptops aren't shipped with an HDMI input port so you can't directly connect your PS4 to your laptop's screen. However, what you can do is connect your laptop and your PS4 with an ethernet cable and use Remote Play... until you realize that you need an Internet connection to start the software.Looking for updates is nice, but is there really a point in preventing players from using their console because they don't have an Internet connection available all the time?Incidentally, if you have any problem with me posting this, please don't hesitate to contact me.Supported versions of the Remote PlayYou can find older versions of the Remote Play on the Internet Archive: Wayback Machine!1.0.0.15181 - Hash : 694659629815D82CDCD62A95FA7712371.5.0.8251 - Hash : 53DF9F442EEC309D95BE88D28CC21E182.0.0.2211 - Hash : FCD0DD66996B399F6A1A9A254F7E85B32.6.0.2270 - Hash : 2E4C4CA5ECFD3138CB734ED603958A1A2.7.0.7270 - Hash : 9961E4475745881FAC537D58B1BCD5FB (seems to work without even logging to the Playstation Network)Any with the new PS4 Remote Play Auto-Patcher!Getting startedFor various reasons, I can't give you the patched executable. However, I can still tell you how to patch it yourself.[EVEN BETTER FULLY AUTOMATED PATCHER]You can just download and run the latest version of the PS4 Remote Play Auto-Patcher.Compared to the other patcher, this one doesn't need a list of patches, it will patch the assembly by itself, so it should, in theory, be compatible with any version of the RemotePlay.[FULLY AUTOMATED PATCHER]You can just download and run the latest version of the PS4 Remote Play Patcher.If the software can't find the Remote Play by itself it'll ask you to specify its location.Once that is done, the software will patch the Remote Play (with the latest patch available) and create a backup of your original Remote Play if you want.Don't forget that, to use the PS4 Remote Play, you still need a local network (connect your PS4 to your computer using an ethernet cable or a local Wi-Fi network hosted on your computer)![MANUAL PATCH]You will need to download BsPatch
2025-04-12Into hash via the obj import wizard.(results in a hash model version) 2. In exterior App also export an mdd file with motions. 3. Import the mdd file onto the new hash model created in step 1. HOWEVER....I can't get this to work. What's more puzzeling is that I can export an mdd from a Hash model in A:M. Bu… 11 replies 1.6k views Had a model I tried to unify normals on (in front view right click mouse and choose wizards, correct normals) and Hash dies on me. Anyone else have this? 1 follower 10 replies 1.6k views Thinking that it could be a nice thing if the project workspace in A:M was color coded, as to make a visible distinction between base parameters and animatable parameters. What do you think? 23 replies 3k views Hello- I am runnings AM 18.0 f SSE3 on Windows 7 with an Intel Q 965/963 graphics card. It is an HP computer (bought second hand). My Animation Master "Real Time Driver " is open GL. I tried "Open GL3" but the system said that failed. I can import images into the Project workspace but when I drag then into the model window to apply as a decal I get the attached error message? Has anyone else experienced this and is there a setting I can change to make it not crash? many thanks for any insights! Tom 3 replies 1.1k views For some reason I can't post in the thread where Walter originally
2025-03-31Even a tiny microcontroller, much less the gargantuan ATmega328. Wrapping this all up in an array of structs and providing a couple of helper functions makes quick work of the software side. The addition of a sync pulse to trigger an oscilloscope at the end of a row is a nice touch.Next up is the Geiger counter interface software post. When a radioactive decay event is detected, the code reads out the time in milliseconds and uses that as the source of randomness. To whiten the noise, the times are run through a simple hash function: the Jenkins hash (link). This hash function was new to us and seems pretty useful for quick-and-dirty microcontroller applications.The last post details pre-loading the matrix on startup and running a test sequence that blinks each LED to make sure they’re all working. Using a single random value to seed a software pseudo-random number generator ensures that it will (almost) never start off with the same display twice.Phswew! That’s a lot of well-documented writeup of a well-polished project! Hope it inspires you to dig out something cool from your junk drawer and build.
2025-04-11