Dual wield blocking

Author: B | 2025-04-25

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Dual Wield Parrying SKSE Dual Wield block and Unarmed block need this: Dual Wielding Unlocker Optional. This only make when doing dual daggers execution, left hand

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Dual Wielding blocking - Chucklefish Forums

Dual wield offers more total damage at a cost of a greater miss chance. MO doesnt really have the concept of a miss chance; if you miss or not is determined by skill not die roll. perhaps you could charge and attack with both weapons, but instead your damage bonus is decreased significantly to compensate.so if a weapon does X damage normally, perhaps dual wielding it would cause each weapon to do 2/3 X damage for a total of 4/3 X damage on a hit. downside would be the extra stamina drain from using two weapons and no chance for a shield for added equipment hits while stuck with 1h weapon range.in reality, dual wield wasnt really used this way, at least not so far as i know. I think the offhand weapons were mostly used for defense like a parrying dagger or main gauge. I'm not a history buff so I cant really say too much about it. Added defense would mean being able to attack while having some backup for defense at the same time, perhaps causing equipment hits while you have a swing charged. seems pretty weak tho since a shield would be far better suited for such a purpose.also possibility is the ability to attack at the same time as parrying, which again i think is more historically accurate. in this case you would charge a swing and can parry with the offhand, allowing for an unblockable counterattack. would have to be some severe stamina penalties for this and perhaps delays on the parry weapon so you cant parry indefinitely.-barcode Yeah defensive offhand would be cool I’d like it to be something like this. Only real concern is the huge illumination advantage with a torch dual wield spec if it’s too easy to only use say a 1h sledgehammer with torch.your idea could work pretty well to nerf the dmg since torch is low dmg. Last edited: Sep 10, 2020 #4 haha DUAL WIELD for DUAL STRIKE griefing mounts only, and one shotting NOOBS #5 Duel wielding!! Ill just make a mini list of thing i think would be cool to see in MO2. It may be a bit ambitious, but hey they ask ill shoot high! Basic Requirements: Of the idea of dual wielding it takes 2 one handed weapons. So both weapons together would go against your overall str. Example: You have 80 strength each weapon would have to be 40 str. 30-50, 20-60 ect..How it works: Now we are talking two different weapons and I would love to see both of them used in the swing actions. Left hand being the Left click and Right hand being the Right click. This would require everyone who uses dual wielding to use a different blocking method. I was just thinking that if block was switched to a key+mouse movement. Then a player could swing with either side however they like and keep a fairly simple way of blocking. Also with it this way a players Dual Wield Parrying SKSE Dual Wield block and Unarmed block need this: Dual Wielding Unlocker Optional. This only make when doing dual daggers execution, left hand Dual Wield Block is a basic passive skill that grants additional chance to block while dual wielding. So you want to dual wield? Oh you would rather go for the 2 Hander? Just the 1 hander then? Got a shield but no ward?Do I have the mod for you.....Presenting Warded Blocking, a fire and forget lesser power ward that activates anytime you block.Whether you are a 2 Hander or dual wield or just running a Sword and shield, heck even a mage with a staff and summon can use Warded Blocking.This is your chance to finally have wards while being a swordsman or a raging orc.Brief History.For years I wanted the Spellbreaker effect not just on a mod shield but for duel wielding, my cries and pleas went unanswered until one day on a buried Reddit post I found ChizFoShiz ( mod Warded Blocks, I was so happy. Then SSE happened and I did a very dirty port of the mod ( That did work but was dirtier than the girl you want to date.So when AE happened I started asking the better qualified modders to help port and clean it for AE sadly only 1 person on that other place offered help.So I rolled up my sleeves an started the old Google search and started the deep dive into the mod itself.How it works.You can either go to the shrine(see images) or use an additem mod to grab the tomes. Learn the tome, there are 4 in total novice, apprentice, expert and master. One the tome is learnt activate via the powers menu, and there you

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User2139

Dual wield offers more total damage at a cost of a greater miss chance. MO doesnt really have the concept of a miss chance; if you miss or not is determined by skill not die roll. perhaps you could charge and attack with both weapons, but instead your damage bonus is decreased significantly to compensate.so if a weapon does X damage normally, perhaps dual wielding it would cause each weapon to do 2/3 X damage for a total of 4/3 X damage on a hit. downside would be the extra stamina drain from using two weapons and no chance for a shield for added equipment hits while stuck with 1h weapon range.in reality, dual wield wasnt really used this way, at least not so far as i know. I think the offhand weapons were mostly used for defense like a parrying dagger or main gauge. I'm not a history buff so I cant really say too much about it. Added defense would mean being able to attack while having some backup for defense at the same time, perhaps causing equipment hits while you have a swing charged. seems pretty weak tho since a shield would be far better suited for such a purpose.also possibility is the ability to attack at the same time as parrying, which again i think is more historically accurate. in this case you would charge a swing and can parry with the offhand, allowing for an unblockable counterattack. would have to be some severe stamina penalties for this and perhaps delays on the parry weapon so you cant parry indefinitely.-barcode Yeah defensive offhand would be cool I’d like it to be something like this. Only real concern is the huge illumination advantage with a torch dual wield spec if it’s too easy to only use say a 1h sledgehammer with torch.your idea could work pretty well to nerf the dmg since torch is low dmg. Last edited: Sep 10, 2020 #4 haha DUAL WIELD for DUAL STRIKE griefing mounts only, and one shotting NOOBS #5 Duel wielding!! Ill just make a mini list of thing i think would be cool to see in MO2. It may be a bit ambitious, but hey they ask ill shoot high! Basic Requirements: Of the idea of dual wielding it takes 2 one handed weapons. So both weapons together would go against your overall str. Example: You have 80 strength each weapon would have to be 40 str. 30-50, 20-60 ect..How it works: Now we are talking two different weapons and I would love to see both of them used in the swing actions. Left hand being the Left click and Right hand being the Right click. This would require everyone who uses dual wielding to use a different blocking method. I was just thinking that if block was switched to a key+mouse movement. Then a player could swing with either side however they like and keep a fairly simple way of blocking. Also with it this way a players

2025-04-15
User5322

So you want to dual wield? Oh you would rather go for the 2 Hander? Just the 1 hander then? Got a shield but no ward?Do I have the mod for you.....Presenting Warded Blocking, a fire and forget lesser power ward that activates anytime you block.Whether you are a 2 Hander or dual wield or just running a Sword and shield, heck even a mage with a staff and summon can use Warded Blocking.This is your chance to finally have wards while being a swordsman or a raging orc.Brief History.For years I wanted the Spellbreaker effect not just on a mod shield but for duel wielding, my cries and pleas went unanswered until one day on a buried Reddit post I found ChizFoShiz ( mod Warded Blocks, I was so happy. Then SSE happened and I did a very dirty port of the mod ( That did work but was dirtier than the girl you want to date.So when AE happened I started asking the better qualified modders to help port and clean it for AE sadly only 1 person on that other place offered help.So I rolled up my sleeves an started the old Google search and started the deep dive into the mod itself.How it works.You can either go to the shrine(see images) or use an additem mod to grab the tomes. Learn the tome, there are 4 in total novice, apprentice, expert and master. One the tome is learnt activate via the powers menu, and there you

2025-04-17
User9517

Brand new Premium Worker Roland brings his military know-how to the shop floor Add more firepower to your arsenal with the newly added Quivers Blueprint Enjoy some Halloween hijinks as Zombie ghouls return to the streets It's never easy running a business - even more so when you're selling to heroes destined to save the world. Kabam's RPG-slash-sim is leveling up your shopkeeping skills with its latest update, adding a brand new Premium Worker named Roland that brings a quiver full of new content for you to enjoy! On top of bug fixes and quality-of-life improvements, there are loads to look forward to in the latest patch - and here's everything you need to know to get started.The Veteran knows bestRoland is a retired military veteran who knows that often two weapons are better than one. Adding Roland to your staff enables you to craft Dual Wield Blueprints.Dual Wield Blueprints are like any other Blueprint with its own Ascension Milestones and Advanced Research. However they are unique in that each Dual Wield Blueprint is a set combination of two of the following weapon types: axe, sword, dagger, or mace. The uniqueness doesn’t stop there! Dual Wields do not fall into a single weapon category, meaning no Hero class can explicitly equip Dual Wield items. Instead, all heroes can equip some Dual Wields. So long as they can normally wield one of the weapons that form part of the Dual Wield, they can wield the duo! A Cleric for example could equip the Crystal Destroyers, which is a Dual Wield featuring an axe and a mace even if they can’t normally use Axes.Arrows, bolts, and bulletsRoland also knows that winning a battle can come down to who has the best tools for the job and that is doubly true for Ranged

2025-04-18

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